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Brief
We name the job, the constraints, the failure modes, and what done looks like. No fog. No theater.
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Studio / Los Gatos, California / Accepting briefs
Okita is an AI systems studio led by Alex Okita. Technical art. Software engineering. Office and research assistants. LLMs trained to write and act in your environment — locally and offline when the data cannot leave the building.
20+ yrs
Film, games, spatial
Office
Agents at the desk
Research
Source-backed briefs
Skills
Trained to your room
Practice
We do not sell prompts. We design the machinery around models so the work can be directed, reviewed, and shipped.
Method
The same production grammar from film and games: brief, specialist roles, dailies, and a director who can cut.
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We name the job, the constraints, the failure modes, and what done looks like. No fog. No theater.
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Roles, tools, memory, and review are designed before we scale generation. The system has to be steerable.
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Agents, models, and people run the work in cycles. Short tasks move fast. Long-horizon programs keep a spine.
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Evaluation, art direction, and engineering review. If it cannot be inspected, it is not a deliverable.
Principal
Alex Okita is a technical artist and software engineer with a career spanning film, television, video games, AR/VR/XR, and web applications. He began as a concept artist at Bungie, later worked as a spatial interaction engineer at Occipital, and is the author of Learning C# Programming with Unity 3D. He now designs AI harnesses, multi-agent systems, and generative media pipelines.
Concept artist — early career in games, including work around Oni.
Technical artist across film and game productions: assets, tools, and pipelines.
Spatial interaction engineer. Teaching machines to see and occupy real space.
Author of Learning C# Programming with Unity 3D.
Engagement
Answers
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